Dominik Szczepaniak

DWARFNAUT

One Thousand Tea Kiosks

Solo project, made in 3 weeks for a university course. It’s an interactive generator of tea houses. The thousand combinations come from choosing your inputs: style (circussial, bonechard, greenhold, river temple, swamp temple, raft), accessories, gargoyles and lights. All 3D models, 2D assets and music were done by me. 

OTHER PROJECTS:

  • Naptime Gamble

    gamble your nap time while trying to reach the correct end station

  • Rolling Through Mökki

    escape the cottage as a tiny creature before the smoke causes you to perish

  • A Song of Mold and Cheese

    explore the social complexity of fridge’s food pyramid and face the mold threat

  • Dominik Cigarette

    try to drive back home with no headlights, an eternal cigarette and a ditchless ride

  • Basement Boogie

    survive the rat monster for as long as you can, while driving clients around in your rat taxi

  • Lemon Orchard

    unsettling semi-psx atmospheric short game about lemon orchards

OTHER RELEVANT SKILLS

My skillset is not limited to just game development. Curiosity, learning and creating, and my previous professional background has led me to gather experience and pick up techniques along the way which I believe help me within the area of gamedev. Check the relevant skills below for more detailed descriptions and examples of my work.